‘The digital colonization of flyover states’: how datacenters are tearing small-town America apart

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At the heart of BuildKit is LLB (Low-Level Build definition). Think of it as the LLVM IR of build systems. LLB is a binary protocol (protobuf) that describes a DAG of filesystem operations: run a command, copy files, mount a filesystem. It’s content-addressable, which means identical operations produce identical hashes, enabling aggressive caching.

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Ergonomic keyboards come in mechanical, membrane, and scissor switch versions. Which works best for you is, again, up to your preference. I won’t get too deep into the particulars here, as we have an entire guide devoted to the best mechanical boards, but the short of it is that membrane and scissor switches are less customizable than mechanical and typically cheaper. Typing on them tends to be quieter and softer. Mechanical switches are more customizable, offer a more responsive typing experience and are usually pricier.,更多细节参见体育直播

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I don't have much to say about assets, because when you're rolling your own engine you just load up what files you want, when you need them, and move on. For all my pixel art games, I load the whole game up front and it's "fine" because the entire game is like 20mb. When I was working on Earthblade, which had larger assets, we would register them at startup and then only load them on request, disposing them after scene transitions. We just went with the most dead-simple implementation that accomplished the job.

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